My first brave leap into the world of creativity was cartooning, spending every moment I could sitting at the dinner table with my grandad copying pictures from the likes of Buster, Whoopee and Whizzer & Chips.
Then came the early '80s, when cartooning was rudely shoved aside by the seductive beepy-beep of computer games and the ZX Spectrum. Between playing games, my first foray into coding was creating a music program - heaven knows why, I don't have a musical bone in my body and couldn't hold a tune in a bucket.
Then came the early '80s, when cartooning was rudely shoved aside by the seductive beepy-beep of computer games and the ZX Spectrum. Between playing games, my first foray into coding was creating a music program - heaven knows why, I don't have a musical bone in my body and couldn't hold a tune in a bucket.
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Years later I dabbled with creating games for the Amiga A500 using AMOS. With the advent of home PC's I went quiet for a few years.
I tried making games for the Spectrum retro scene using AGD. Unfortunately the poor Spectrum just couldn't cope with the huge graphics and the number of animation frames I wanted to use, and so I discovered GameMaker. Not a million miles away from the Amiga's AMOS I picked up the basics pretty quickly and have been making PC games ever since. |
The cartooning thing has always remained throughout this time, but is now focused on making game graphics, artwork for game inlays and even the odd (very simply) animated video here and there.